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Comparison of head gaze and head and eye gaze within an immersive environment

机译:沉浸式环境中的头目和头眼注视比较

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摘要

For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing\udsystems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive Collaborative Virtual Environment and assessing the impact that this\udwould have on interaction between the users of such a system.\udAn experiment was conducted to assess the difference between users abilities to judge what objects an avatar is\udlooking at with only head gaze being viewed and also with\udeye and head gaze data being displayed. The results from\udthe experiment show that eye gaze is of vital importance to\udthe subjects correctly identifying what a person is looking\udat in an immersive virtual environment. This is followed by\uda description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system.
机译:对于参与者之间的有效协作,视线被视为互动的关键。诸如AcessGrid之类的电话会议\ udsystems使用户可以在地理位置不同的会议室中开会,但是到目前为止,似乎没有替代方法可以面对面开会。本文概述了一些初步工作,这些工作旨在将视线集成到沉浸式协作虚拟环境中,并评估这对此类系统用户之间的交互所产生的影响。进行了一项实验,以评估两者之间的差异。用户能够通过仅查看头部注视以及显示\ udeye和头部注视数据来判断化身正在看哪些对象。实验的结果表明,注视对于正确识别对象在沉浸式虚拟环境中的外观至关重要。接下来是对如何将眼睛跟踪系统集成到沉浸式协作虚拟环境中的描述,以及使用这种系统的一些初步结果。

著录项

  • 作者

    Roberts, DJ; Murray, NS;

  • 作者单位
  • 年度 2006
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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